Keep in mind that the explosion does splash damage, so I generally put it on the behemoth's head so that I can get parts damage on the head and the two front arms at the same time. Prism: Frostbite seems to be the meta choice now. I find the mine from Saboteur's Grip to be too unreliable. It's ok to be selfish with it and cast it on cooldown even if it's not empowered, just to maintain the speed buff for yourself. Grip: I almost always use Captain's Grip for the speed buff. I wouldn't recommend Marksman if you're soloing. Marksman is better when you have a full party. Another option is the Urska legendary simply so that you have the ability to interrupt and can save on concussive grenades.Ĭhamber: I chose Salvo because it pairs better with Precision Sights, but you can use Full Bore as well, just be aware that Full bore will reset the Precision Sight bonus. Very handy! Agarus legendary was also mentioned as it's a free revive every fight, which is nice so that you don't need to resupply too often, but if you're not dying too often then you can afford to choose DPS over safety. ![]() ![]() If 2-3 players are also running Malkarion, you get a free shock/stun at the start of every fight. Aside from Fleet Footed, I've seen Sprinter and Swift used as well.īarrel: I run the Malkarion legendary because it lets me zip around the island and save a lot of time. I like Wild Frenzy, but you can also opt for Cunning or Predator. Regular: As mentioned by others, Twin Suns is fun to play, but ultimately does less DPS and is less flexible than the regular repeaters. Explanation is below, along with side options. Note that I'm not a veteran, I've only been playing since October, but I am a repeater main and I find this build hits a lot of sweet spots. Here's the build that I'm using to reforge my repeaters:
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